Mansion 12

Alzarpha
Tightness in the air. Alzarpha is constriction and combat — what is hard to move, what comes apart. Even so, it is good ground to plant and to firm up your own: take root, don't scatter, and save for what's coming.

Tightness in the air. Alzarpha is constriction and combat — what is hard to move, what comes apart. Even so, it is good ground to plant and to firm up your own: take root, don't scatter, and save for what's coming.